For example, you wouldn’t want your spindly 3 meter sculpture to collapse because the segments were not engineered to be in the optimal locations, would you? There’s more trouble when segmenting: you want the assembled structure to have sufficient strength for its intended purpose. That’s more cash than the cost of some very good 3D printers these days! However, very few people use it due to a US$400 license fee. The only software I’ve seen that’s able to do something like this is LuBan, a little-known 3D print utility program that, among many other features, can assist in the segmentation process. Print and assemble, that’s how you get large objects made.īut how, exactly, do you segment a 3D model into different parts? You could simply do a series of manual plane cuts, but then you have the issue of part alignment during assembly: how do you make certain the parts are in precisely the correct location? You would then have to create holes and pins, but then the whole process becomes massive if there are more than a few segments involved. I always say the build volume doesn’t matter so much because 3D models can always be segmented into different parts that do fit within the build volume.
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